An ongame system

One pipeline.
Every title.

Mimicat is the production pipeline the studio runs on. A title enters as a brief and leaves as a live build. The same six stages handle the first title and the thousandth.

See the stages What this is

Stages

Brief in, build out.

Each stage reads the blueprint and writes back to it. Nothing skips a stage, and nothing carries between titles.

Built for volume

Designed to be run wide.

Parallel by default

Titles do not queue behind each other. A stage running for one title has no bearing on the same stage running for another.

Flat cost curve

Cost per title does not climb with the size of the slate. A stage that starts scaling with headcount is a stage that gets rebuilt.

Live after launch

Launch is not the end of the pipeline. Operate keeps reading the numbers and feeding them back into the blueprint.

Status

Internal system. Nothing to sign up for.

Mimicat is not a product. It is not for sale, there is no waitlist and there is no trial. This page exists so the thing the studio runs on has an address.

Launch stays gated on purpose. A person signs off on every release — that is a choice about accountability, not a gap in the automation.