An ongame system
Mimicat is the production pipeline the studio runs on. A title enters as a brief and leaves as a live build. The same six stages handle the first title and the thousandth.
Stages
Each stage reads the blueprint and writes back to it. Nothing skips a stage, and nothing carries between titles.
Built for volume
Titles do not queue behind each other. A stage running for one title has no bearing on the same stage running for another.
Cost per title does not climb with the size of the slate. A stage that starts scaling with headcount is a stage that gets rebuilt.
Launch is not the end of the pipeline. Operate keeps reading the numbers and feeding them back into the blueprint.
Status
Mimicat is not a product. It is not for sale, there is no waitlist and there is no trial. This page exists so the thing the studio runs on has an address.
Launch stays gated on purpose. A person signs off on every release — that is a choice about accountability, not a gap in the automation.